Kings quest frosch fangen

kings quest frosch fangen

Kings Quest IV - Komplettlösung Wir werfen ihn in den Teich, so kommt der Frosch aus dem Wasser. Um das Einhorn zu fangen fehlen uns einige Dinge. Kings Quest IV - Komplettlösung Wir werfen ihn in den Teich, so kommt der Frosch aus dem Wasser. Um das Einhorn zu fangen fehlen uns einige Dinge. Kings Quest 4. The Perils Of Rosella hinein (throw ball into water), so erscheint ein kleiner Frosch, der den Ball wieder zu fangen. Nach dem Sie wieder im. Ein Teil einer anderen Geschichte, basketball em 1993 werden wir mit dem Erfolg belohnt. Look at the Super nudge 6000 spielen Treehouse and go up to the next area, then go back to the forest path to see casino las vegas themed party the scenery has changed again. Go left to the statue area, then go left into Town. Go down out of Town to the pumpkin patch, then gg-online left and take the fruit picker. A good relationship with family — Affectionate - Sweet. Sometimes when you are in view of a scene with your Hovering Mouse Icon, press Tab to put something on the object or you can click on the object to Beste Spielothek in Sornhüll finden it. In der Mitte stehen zudem vier Statuen, die jeweils zwei Spiegel tragen. Eigentlich ist es nur spiele zum runterladen kostenlos für pc Horn, dass man finden muss. Afterwards, Vee will legends online a Question: Leave through the gate and come back for another memory trip, then select the Commemorative Fountain where you can look at it and use the bucket to get some water. After the cutscene, you will find Two Girls in the Tower in which at this point the one you choose will be your True Love in the end of Chapter 3. Zu guter Letzt casino777 gratuit sans telechargement es noch eine sehr wichtige Sonderregel: A - Have a tail that never stops loudly tapping against the ground. Go back die 10 besten online casinos the circular steps, then go down through the cave opening to the next cave area. Hierzu benötigt ihr das Werkzeug zum Früchte ernten, welches von einem Gardisten links vom Kürbisfeld unterhalb des Dorfes benutzt wird.

Kings quest frosch fangen -

Juni für alle Xbox One-Besitzer verfügbar. Zunächst wird eine Plattform nach oben gezogen und per Mechanismus ein Stück Fleisch draufgeschoben. Gebt ihnen den Walnussstrudel und ihr dürft ungehindert passieren. Dreht die Kurbel rechts daneben und klettert über das Seil ins Innere des Brunnens. Geht zurück zur Kreuzung und wählt nun den anderen Weg. Als erstes räumen wir dort auf.

Purple Red Orange Green Brown. Climb through the pipe and go back to your cell, then leave and follow the path to the circular steps where you must climb to the very top.

Go to the cave area with the weeds, then climb them to the top. Take the coin near the photos and take the Chunder Blossom, then look at the little cage.

Climb down and go left across the bridge, then go up to the cupboard and climb it to the top. Go to the next cave area and open the little door on your right, then look at the music box.

The left lever is to rotate the contraption inside, while you can use the arrow keys on the little buttons to change the tune.

Now pull the right lever to play the same music from the notes you got at the other music box. The idea is to put that Goblin to sleep.

When you managed it, go to the mattress where you can get a pea. Leave the room and go up to the door, then pull the lever and go through to the next cave area.

Go left to the next cave area, then talk to the Goblins where they will loose their Glass Slipper. Go to the green fungus to the left and look at it, then use the Weed-Growing Potion.

Go right past the Goblins to a lower area, then talk to the Lady Goblin. Return to the previous cave area and follow the path to the glowing fungus, then go through the little door.

Follow the path to a garden and take the rose from the water bowl, then leave and go down the path through the door. Quickly use the rose in the water bowl and go back to the cave area with the weeds, then go left to the cave area with the giant gates.

Use the rose in the water bowl and go down the circular steps to the three way bridge cave, then use the rose in the water bowl. Cross the right bridge while going to Chester and Muriel, then place the rose in the water bowl.

Return to the cave with the weeds and go right to the green cave area, then use the key on the little door. Take the flour and the page, then leave and go up to the Merchant.

Use the coin to buy the Porridge, then go all the way to Wente and give Bramble the Porridge and the Flour. Give Wente the Chunder Blossom, then go down to the three way bridge and all the way to your cell.

Pull the lever to lower the bed for a cutscene. For the Achievement, use the Poisoned Sweetycake on the table Leave the cell and follow the path to the circular steps where you must climb to the very top, then go to the cave area with the weeds and cross the bridge on the left.

Climb the cupboard at the end and go through the door to the next cave area, then go through the door at the far end while going left to the next cave area.

Go to the grown flower weeds and take the Glass Slipper, then give it to the Lady Goblin in which she will give you the Broom.

Go all the way down to Chester and Muriel, then give them the meat and the pea. Go to Amaya and give her the Sweetycake, then give her the Broom.

Leave the cell and follow the path to the circular steps where you must climb to the very top, then go to the cave area with the weeds.

Go right across the bridge to the green cave area, then go up to the Merchant and buy the Chop-Sticks. Leave and go left while going down to Chester and Muriel, then give them the meat and the rose.

Go back to the three way bridge cave, then go left to Amya. Give the Poisoned Sweetycake to the Goblin, then go all the way back to the cave area with the weeds and cross the bridge on the left.

Use the bomb at the fireplace, then enter the new area while following the pipe system until you reach a stack of papers that you can take. After the cutscene, climb the drainpipe while following it to the other end.

Take the Bolt Cutters and climb through the drainpipe again, then return to the cave area with the weeds. Climb down the circular steps to the three way bridge cave, then at this point you can choose between Bravery: Bramble Use the Bolt Cutters on the cell door to escape with your Companion, then watch the long cutscene.

Later, jump across the pillars while your Companion has to jump the same set until you both reach the end. Scale the wall towards the scary shadow, until you spot a cutscene.

Go right, then use the Baby Dragon on the light to scare the Goblins away while the odd looking one will raise the bridge for you.

Go across to a Library, then read the book to hear a story. Take a book from either side of the bookcase to reveal a Goblin Baby Swapping Prank, then take the last book from the bookcase to reveal a hidden passageway that you can go through with another cutscene.

Look at the cell door on the right, then follow the passageway until you reach the Goblin King. He then shared the page of Bravery: The End of Bravery and Compassion.

Go all the way back towards your cell to the hole in the wall, then give Mr Fancycakes the Potion in which the Goat will get up and bust a hole through the wall.

Sometimes the choices you make can be hard, so go all the way back to the Merchant and give him the Goat in witch he will give you an Axe.

Go back to Wente and go left through the Purple Cave area while crossing the bridge, then use the Axe on the very tall Mushroom to get the Page of Mind Wisdom Go back to your cell, then pull the lever to lower the bed for a cutscene.

Follow the path to a Garden and take the rose from the water bowl, then leave the Garden and go down the path through the door. Return to the cave area with the weeds and go right to the green cave area, then use the key on the little door.

Take the flour and the page, then leave and go up to the Merchant and buy the porridge. Go all the way back to Muriel and Chester and give them the porridge, then give them the pea and the rose in which they will give you a bone bomb.

Now go to the cell with the sleeping rat, then put the bone bomb in the chest. Return to your cell, then pull the lever to lower the bed for a cutscene.

Leave the cell and go get the bone bomb from the rat cell, then leave and follow the path to the circular steps where you must climb to the very top.

Go to the cave area with the weeds and cross the bridge on the left, then climb the cupboard at the end and go through the door to the next cave area.

Go through the door at the far end while going left to the next cave area, then go to the grown flower weeds and take the Glass Slipper.

Give it to the Lady Goblin, then she will give you the Broom. Use the bone bomb at the fireplace, then enter the new area while following the pipe system until you reach a stack of papers that you can take.

Climb down the circular steps to the cell with the sleeping rat, then put the Bolt Cutters in the chest.

Leave and go to the three way bridge cave, then go to Amaya and give her the meat with the Broom. Leave the cell and go get the Bolt Cutters from the rat cell, then leave and follow the path to the circular steps where you must climb to the very top.

Go to the cave area with the weeds and go right across the bridge to the green cave area, then go up to the Merchant and buy the Chop-Sticks.

Leave and go left, then go down the circular steps to the three way bridge cave and cross the right bridge while going to Chester and Muriel. Use the Bolt Cutters on the cell door to escape with Chester, then watch the long cutscene.

Later, jump across the pillars while your Chester has to jump the same set until you both reach the end. We start the Chapter where Old Graham tells us about the day he entered the Kingdom of Daventry as a Knight to be till the time he became King.

Follow the path while ignoring the rocks for now, then go right where we jump a Timeline as King Graham of Daventry. Go right and move the Trellis, then go right where we jump another Timeline to a muscular more matured King Graham of Daventry.

Go right until you see an Owl Family with a Familiar Little Owl while witnessing a terrible scene, then pick up the shovel. To get a Secret Achievement, go right 5 times while trying to leave the area.

Use the Shovel on the third rock to get an Acorn and use the Tiny Spiniferous Thornweed Seed on the second rock, then use the Acorn on the first rock and go all the way back to the Owl Family while watching a Happy Scene.

Go right to start a cutscene, then we will end up in the Castle of Daventry. Leave and go right while passing the dining table, then take the three Portraits along the way.

Talk to the Guard and go get the Coat Rack in the upper right corner, then go back to the Throne and look at it while looking at the Mirror aswell.

Put the Peas and the Meat in the bowl on the ground for Triumph to eat, then go right where the Guard was standing and take the Purple Rug.

Look at Triumph, then go to the other end of the dining table. Follow the long winding path while jumping a river bed and scaling the mountain side while sneaking past some sleeping wolves in a cave till Graham sleeps until morning where you can go down another path until you reach the Tower.

Knock on the door and go to the right side of the Tower, then start climbing the bricks and scale the side of the Tower while climbing more bricks.

When you get halfway to the top, look at the boarded up window. Go left and jump the appearing steps, then Graham will do a leap of faith while you must climb even more bricks to the top.

After the cutscene, you will find Two Girls in the Tower in which at this point the one you choose will be your True Love in the end of Chapter 3. Propose to Bravery Vee or Propose to Compassion Neese After the cutscene, do as your told since the Tower seems to be on the move and is shaking things about.

Go hold onto the self on the left, then go hold onto the shelf on the right. You will be told to grab the vase, but an option will have you grab the Bag as well.

So, grab the object to impress the girl you proposed to instead. Later go back into the Tower, then look around while picking up the items on the ground.

Go talk to the other Princess with the Same Choice you are, Example: You told the Proposed Girl you are Brave or Compassionate, now go tell the other Girl that Same Choice you told the proposed girl then tell her that a Magic Mirror told you to look for your Wife.

Another shakeup drops a pair of Bongos that you can pick up, then go to Vee and show her the Battle of Wits Take Home Version and the Advanced Crosswords, Riddles and Puzzles in which she will tell you where to put it.

Another Shakeup will drop a pair of Bone Chucks in which you can pickup, then go to Neese and show her the Bongos in which she will tell you where to put it.

Touch the shelf and take the Acorn, then show Vee the Bone Chucks in which she will tell you where to put it.

Touch the closet and take the Long Spear, then go outside. Did you Proposed to Vee: Use the Spear on the Vase.

Did you Proposed to Neese: Give the Acorn to the Squirrel to get the Vase. After the cutscene, the Girls will tell Graham to hide where you will see an ugly old Hag appear.

Go hide in the closet until Hagatha is distracted in which it will be safe to come out, then get closer to the Hag until she turns away while you sneak off to the right and hide behind the Canvas.

When you are spotted, greet Hagatha with Delighted to make your acquaintance. After the cutscene, you will play a card game where you have to choose the answers corresponded to the Proposed Girl to make her happy.

A - Have a tail that never stops loudly tapping against the ground. Afterwards, Vee will ask a Question: A then Neese will ask a Question: B Graham will ask a Question, then you must Pair with Vee again.

B Graham will ask a Question, then you must Pair with Neese again. After the game, go to the circle centre of the Tower. Touch it to go down for a cutscene and look at the Enchanted Blank Canvas, then use the three Portraits you have on it.

Look around, then a cutscene will play. Look at the door to start a cutscene, then go talk to the Girls. Go to the circular lift of the Tower and go through the secret passage, then enter the next room.

Route of Bravery or Bramble Neese: You will return to the Town of Daventry. Go into the Blacksmith Shop, then talk to Amaya.

Go into the Bakery Shop, then talk to Wente and Bramble. A good relationship with family — Affectionate - Sweet. Later after the cutscene, you must do a dance sequence for Hagatha by doing what the Girls does.

Afterwards, Hagatha will scold one of the Princesses leaving you with a Princess that you yourself can dance with however you want. Look around and try to leave through the cave opening, then hide in the bed for a cutscene.

Later with Old Graham, you must decide what to say to Old Valanice. Had a caring soul. Had a thoughtful soul. After that, Hagatha will send you to the outside world with…..

Graham and Neese will be in Avalon tumbling down the mountain side where you must roll through Spiniferous Thornweeds to protect her. When your both on the ground… Compassion Neese: Shoot the Wedzel Wolf After the cutscene, Graham and Neese need to build a device that will ramp you both over the gorge.

Take the Oar on the right and place it on the log, then take the Bread Roll on the right and place it on the log. Use the Mouse Icon to hover over the broken table top and use the Spiniferous Thornweeds on it, then take the table top and put it on the log where you and Neese will go for a ride.

After the cutscene, If you Proposed to Neese: Scale the vines around some giant trees while Graham and Neese are having a conversation.

When you reach a narrow gorge Madeline will send you both deeper into the forest where a Golden Acorn is sealed inside a Glass Case. Play the Lute according to the humming of Madeline.

Graham and Vee will be in Tanalore where you will see Muriel and Chester lying on the beach. After the cutscene, you will have Three Choices of what you did with that Dragon.

Use the Umbrella with the Wooden Wheel and the Sand Buckets on the Skeleton to create a Quicksand Digger, then use it to dig out the sand in an epic fail where Vee will rescue you.

When you arrive at a bridge, look at the broken wheel plates. Place them while using the lever to turn it, then you can also press the little button above to move the smaller wheel to turn the next wheel plate.

When the bridge is down, look who struck Graham on the head with a rock. Shoot in the direction she tells you to until she challenges you, but try not to shoot her targets aswell.

If you Proposed to Vee: Jump some rocks across the river while having a conversation Later, play with the Puzzle Box until you get the Prize.

After the cutscene with Whisper, give him ideas for a Poem. Use the handle on the clock, then turn it according to the book and press the button to reveal a Secret about Hagatha.

Go down the secret passage and touch the door, then show Hagatha her Box of Memories. After the conversation, choose to tell her that she should Love Herself and then give her the Poem.

Propose to Wisdom Vee or Propose to Wisdom Neese After the cutscene, do as your told since the Tower seems to be on the move and is shaking things about.

You will be told to grab the vase, but an option will have you grab the Bag. So grab the object to impress the girl you proposed to instead.

Go talk to the other Princess with the Wisdom Choice as well, then tell her that a Magic Mirror told you to look for your Wife. Give the Blanket to Neese, then play the Lute according to her instructions.

There are 5 Strings, so here is the Rhythm: After the cutscene, Graham and Neese need to build a device that will ramp you both over the gorge.

After the cutscene, If you proposed to Neese: After the cutscene, the Frost Tonic will explode in which you must climb with haste to the top with a cutscene and the End of Chapter 3.

When Graham is up, go towards the crib while avoiding the toys. Go back to the end of the bed and look at the two objects, then pick up the Cloth Diaper and the Baby Formula.

Go back to Baby Alexander, then use the Cloth Diaper on him. Go to the bottom right of the screen, then use the Baby Formula on the Milk Bottle.

Go towards the Fireplace and use the bottle in the pot, then click on it to take it out when the bottle becomes green. Go to Baby Rosella and give her the milk bottle while pressing the down key for a burp, then Baby Alexander will start to cry.

Go to him and hover the Mouse Icon over the Musical Instrument, then Graham will take Alexander where you must walk a circle around the room without bumping into any toys while Graham sings a lullaby.

After a long cutscene, we see Graham in the Forest looking for Baby Alexander. Follow the path and talk to the birds, then follow the path onwards while talking to the river.

Continue along the path, then talk to the Rabbits. Now follow the path onwards to the end for a short cutscene, then go along the path while looking at the three holes where you will end up in the Cave where the Dragon lives.

Look at the bed and the cupboard, then look at the haystack to start a cutscene. Eighteen Years have passed where Rosella challenge Graham to a staring contest.

All you have to do is keep the Mouse Icon on her face to win, when all of a sudden the door burst open where Alexander has returned home. Look at the two stands and the Statue, then you both will end up in the Town.

Talk to Alexander and look at the tree, then enter a Shop. After the cutscene, the Royal Family will go on a trip.

You will see a bunch of Suitcases on the ground where you can hover the Mouse Icon and click on it, then you can find a place in the Wagon to put it down by clicking the Left Mouse Button.

After the cutscene, the Family will play a Game. Graham will start where you have to remember what they were saying, so when you start you must repeat what they said.

This also unlocks an Achievement if you win When you all arrive at your Destination, your Family will leave you behind with the entire luggage for you to carry.

For an Achievement, do NOT touch the luggage. Follow the path your Family went, then go up the path a few times until the story of Chapter 4 re-set itself to the Beginning Now with the Luggage in hand, go along the path while following your Family until you arrive at a door of a Palace made of Ice.

Talk to your Family and go towards the stairs at the other end, then you all will enter a puzzle room. Go right to start a cutscene.

Open the door to the next puzzle room. Snow has covered most of the path, so basically you have to think where the line is within the square floor tiles and follow it to the other end where you can open the door to the next puzzle room.

This puzzle is fairly easy, so go from the starting point while avoiding the jumping crystal spikes to the other end where you can open the door to the next puzzle room.

First move the left block twice to the right, then up. Move the right block to the left four times, then move the middle block down and right twice.

Move the left block right two times and up, then move the left block up and right three times. Move the middle block down and left twice, then move it down.

Move both blocks on the right all the way to the left, then move the last block up and to the left twice while moving it into the centre.

Now move the two empty blocks all the way to the right, then move the centre block down and left twice. Cross the bridge and open the door, then you will go to the next puzzle room.

First move the middle block forward, then move the left block to the left. Move the lower block on your left up and right, then move the middle top block down.

Move both blocks on the right down, then move the left block to the right. Move the block below you to the top, then move the lower block on the right left and up.

Move the next block down left and up, then move the last block down and left. Now Graham and Alexander will be chased by some Wedzel Wolves.

Run as fast as you can, but stay on the purple glowing line. In the next room after the cutscene where Graham gives Alexander a bow, wait for the Mouse Icon to get close to the target where you can click so Alexander can hit the target on the other side.

After the cutscene, cross the bridge where you can go through the door to the next puzzle room. Now you must use your bow on the targets below so Alexander can raise a bridge piece on the right.

First hit the one on the lower left, then hit the one at the middle top. Hit the one below you and hit the one on the right, then hit the one on the middle top.

Hit the one at the top left and hit the one on the lower left, then hit the one below you. Hit the one on the top left and cross the bridge, then open the door where you will go to the next puzzle room.

Move the long block piece near the top to the right, then move the small block piece at the top downwards and to the left. Move the long block piece to the top and to the left, then move the small block piece all the way to the right and then to the top.

Move the three block piece on the right to the top and to the left, then move the small block piece all the way down and to the left for a cutscene.

Move the small block piece to the left and move the three block piece to the right, then move it all the way down. Move the long block piece at the top downwards, then move it to the left.

Move the second long block piece all the way to the right and move it to the top, then move it to the left.

Move the three block piece up, then all the way to the left. Cross the bridge, then open the door where you will go to the next puzzle room. Push it so it goes left twice and push it forward, then push it so it goes right.

Push it downwards and make it go left, then push it forward twice onto the purple square. Go to the block with the circle on it and push it forward twice, then make it go right twice.

Push it forward and make it go left, then push it downwards and make it go right. Push it forward and make it go left, then push it downwards two times and make it go right.

Push it forward three times onto the purple square, then follow the purple glowing line to the door and open it. After the cutscene, go through the next door for another cutscene where Graham will end up by himself.

Open the door in front to enter the next puzzle room and pick up the two red tiles, then go pull the lever to lower the tile board.

Pick up all the blue tiles and be at the lower right corner of the board, then put down the vertical line tile.

Go above the tile, then put down the lower left corner line tile. Go left off the tile, then put down the upper right corner line tile. Go above the tile, then put down the vertical line tile.

Pull the lever to flip the board, then place the next few tiles on the light side of the board. Follow the purple glowing line to the door and open it to get a prize, then you will end up back in the main puzzle room.

Go up the stairs and open the next door to the next puzzle room, then go to the control box to start the puzzle. First move the middle block to the right, then move the top block down and right.

Move the lowest block up and left, then move it up and right. Move the middle block up and move the left block to the right, then move the top block down again.

Go down the stairs and put the Badger Pieces onto the stick, then go through the new door to the next puzzle room. Go to the control box to start the puzzle and move the long block piece near the top to the right, then move the small block piece at the top downwards and to the left.

Move the three block piece on the right to the top and to the left, then move the small block piece all the way down and to the left twice.

Move the three block piece to the right, then move it down. Move the long block piece on the left down, then move the long block piece at the top downwards and to the left.

Move the three block piece all the way to the top and to the left, then move the lower long block piece upwards and all the way to the right.

Now move the long block piece on the left all the way down, then move the long block piece on the right all the way to the left.

Move the three block piece to the right and down twice, then move the long block piece up and right and then up again. Move the three block piece up and left twice, then follow the purple glowing line to the door and open it.

In the next puzzle room, climb the red crystals on the wall to the very bottom of the room where you will end up on a chessboard like room with four chess piece statues.

Flip the statue in the middle nearest your screen so you can see the shield, then go flip the statue on the right two times so the shield can face the other way.

Go to statue right above and flip it, then go to the statue on the left and flip it three times. Climb the crystals where you can drop to the middle part of the room, then go to the floor with the flipping tiles and stop right there before you get on.

The idea is to run onto the tiles and flip them around so they form a path under the shadows of the chess piece statues above.

When you formed the path, climb the red crystals to the top. Go for a statue ride to the other end and open the door, then you will finally come to the Riddle Room where the Sphinx will give you a Riddle.

Here are four tables with items on them, so go look at the lower left table where you can get a Gold Coin and then show it to the Sphinx.

Go up past the Sphinx to the next room, then put the Gold Coin on the Altar and go open the door. The Sphinx will give you another Riddle, then go to the upper left table where you can take the Pillow.

Go up past the Sphinx to the next room, then put the Pillow on the Altar and go open the door. The Sphinx will give you another Riddle, then go to the upper right table where you can get a Puzzle Piece.

Go up past the Sphinx to the next room, then put the Puzzle Piece on the Altar and go open the door. The Sphinx will give you another Riddle, then go to the lower right table where you can pick up a Pan.

Go up past the Sphinx to the next room and put the Pan on the Altar, then go back to the Sphinx and go look at the upper right table where you can take the Cake.

Go up past the Sphinx to the next room, then put the Cake on the Altar and go open the door. The Sphinx will give you another Riddle, then go to the upper left table where you can take the Crown.

Go up past the Sphinx to the next room, then simply open the door to the final puzzle room. Here you will find a floor with an incomplete purple line of directions, but first lets go look at the junk pile in the upper left corner.

Now start walking from the beginning of the line while staying within the square floor tiles until you reach the other end, then open the door to the Tower.

Follow the spiral path to the top while looking at the statue heads along the way, then continue on until a cutscene starts to play. Later in the Carving Room, look around the place.

Suddenly Graham sees Alexander, then you must rapidly press the down key to avoid him from opening the door.

When facing the Sphinx, try to put an arrow through her head. Go to the left side and jump to the first rock, then go Up and go Right.

Go Up twice and go Right, then go Up four times. Go Left and Right, then go Down four times. Go Up four times and go Right two times, then go Up and go Down twice.

Go Up twice and go Left, then go Up twice. Go through the door, then you must play a Game of Chess with your Wife.

Now the idea is to move your Wife onto the purple line towards the door. Move her three times to the right and move the top right Chess Piece Statue to the right, then move it to the top.

Move the Chess Piece Statue on your left downwards, then move your Wife forward and to the left. Move the top right Chess Piece Statue to the left and flip the shield on the Chess Piece Statue at your left, then move it to the left.

Move your Wife to the left, then move the top right Chess Piece Statue to the right. Move the Chess Piece Statue in front of you forward, then move your Wife forward.

Move your Wife forward and to the right, then move her forward to finish the board game. After the cutscene, guide the Mouse Icon for a shot at Manny where everyone will be back in the room that you all started from.

Go right to the next room and look at the blue painting in front, then look at the painting on your left and turn it.

Go to the right side of this room and turn the white painting on the wall, then go to the stand with the matchsticks and remove four pieces to leave three pieces of matches behind.

Look at the numbers inside the matchsticks and go back to the previous room, then go to the chest on the left. Use the numbers to open it, then look at the door with the many handles.

After you manage to open the door, go inside to get a clue. Give the coloured paper to your Wife and go talk to Alexander, then go look at the Ice Statue on the left and take the object its holding.

Put the papers on the table and follow the purple line all the way to the end, then look at your puzzle piece for a clue. Look at the door while rotating the four letter words to match the clue on the puzzle piece, LOVE then open the door for a cutscene that will End Chapter 4.

Go right through the doors to the hallway, then go down to the outside. Follow the path and cross the bridge while going left, then you will see that the dark forest has been turned into a lovely garden.

Go left to the next area and go down to the bell, then pull it where you must help Old Graham to regain a lost memory of what it was.

Thus, it was a Horn. Go right to the end of the cliff and climb down the ladder, then look at the closed up hole and go right through the gate for a memory trip.

Select the Bridge Troll Memorial and go look at the Statues, then leave through the gate and come back for another memory trip.

Select the Sandbox for the Children and go look at it, then take the empty bucket. Leave through the gate and come back for another memory trip, then select the Commemorative Fountain where you can look at it and use the bucket to get some water.

Leave through the gate and go left up the ladder, then go left to the bridge and use the bucket on the fire. Cross the bridge for a cutscene, then afterwards your Control Keys will be in Reversed.

Down is Up and Up is Down - Left is Right and Right is Left Follow the path upwards while going left to the fire where you will see that your Legacy is burning to the ground.

Tread carefully on the path while avoiding the deadly fire to get a Treasure, then bring it back to the starting point. Go right to the door and look at it, then go right to the Blacksmith and look at him.

Now go all the way left and look at the painting with the numbers and the colours, then go left and look at the Goblin riding a Rat with a number and a colour.

Go to music box with a number and a colour, then set the notes according to the numbers and the colours to play a tune that will open the door.

Go through the door to another Memory room, then get onto the purple square where Graham need to move the Ice Guards to match your moves.

Go Up three times and right, then go up and left. Go right and down, then go right and up to door and open it.

After the cutscene, Graham will end up in Town. Look at the tree, then go…. Take the Triumph Commemorative Disc and leave the shop, then watch as the Town begins to burn.

Leave the Town and go right to the statue area, then go down and go right to the bridge where you must now cross a fallen tree to the other side.

A cutscene will play, then you will realize that Manny is responsible for all the carnage and demands a rematch.

After the cutscene and back at the bridge, follow the path downwards to the next area. Go search the bush where you will find a Triumph Commemorative Disc, then go down to the next area while crossing the bridge to the Theatre Hall.

Look at the table in front to get the candle and go look at the board on the stage, then leave the Hall and go left to the next area.

Go up and into the left path to the pumpkin field, then go left and take the fruit picker. Go right and go up towards the Town and go right to the Statue area, then go up and right past the trap area.

Go up and look through the bush, then go through the wall lit cave until you spot an alcove you can look at.

Use the candle to get a shovel and leave the cave through the other end, then follow the forest path to the right and continue on while going up.

Go right and down, where you will find the Triumph Commemorative Disc. Use the fruit picker to get the disc and go back through the forest path, then you will notice that the scenery has changed.

Look at the Goblin Treehouse and go up to the next area, then go back to the forest path to see that the scenery has changed again. Get the ladder from the hole and go up to the next area, then go back to the forest path to see that the scenery has changed again.

Go up to the next area and go back to the forest path to see that the scenery has changed again, then use the ladder on the Goblin Treehouse where you can climb up to get the key.

Go all the way back through the wall lit cave and go down and left, then drop down into the trap area. Use the shovel on the X to get a knife and leave the hole, then go right to the next area.

Go right past the white board to the hill top and look at the pedestal, then use the Triumph Commemorative Discs on the pedestal.

Touch the pedestal and turn the discs to form a Triumph, then form the upcoming letters R. Go back past the trap to the statue area, then go left and down to the pumpkin field.

Get onto the pumpkin field and use the knife, then you will get a fishing pole. Go to the left and down, then follow the misty path while going to the left.

Keep going left, then you will see Pillare in the distance. Go towards her to watch her disappear and go look at the croissant hill, then go right until you see the path.

Go down until you reach the frog pond, then get onto the pier and use the fishing pole to catch a frog. Now go up through the misty path to the road and go right past the pumpkin field to the next area, then go down and all the way back to the Theatre Hall.

At the entrance of the hall is a pink bunny, around the theatre are more pink bunnies. Now sum them up, then go into your inventory and look at your frog.

Go look at the badger painting, then guess Pink - Orange - Purple and say never mind. Did you notice a white line that looked like a number on the painting, sum it up.

Go to the table with the scales and look at it with a pink bunny you can add as a number with the bunnies you counted, then you will notice Mr Fancycakes on a scale.

Ignore the two bottles on the scales that has numbers on them. The bottles on the middle plate are weights, the green bottle weighs about 3 pounds while the little brown bottles weigh 1 pound.

Take a green bottle and three brown bottles, then place them on the counter weight next of the Unicorn. Now sum up the numbers on the bottles you placed with Mr Fancycakes who also weighs 3 pounds, then go to the stage and look at the chest.

Put in the combination of numbers you summed up, then the chest will open where you will get a key inside: Go up all the way into Town, then go to the back end of the Town and look at the lock.

Use the keys to unlock the door, then leave the Town. Go down while following the path, then follow the forest path until you reach the well. Climb down with the rope to the bottom and go into the cave, then follow the path all the way to the other end.

Turn the wheel on the right to open the mattress door in front, then go through for a cutscene. Later, follow the path to Mordack for another cutscene.

Cross the bridge to the other end and follow the path around, then climb down the ladder to the cave below. Touch the crystal, then Graham will fall to the ground.

Later, you will wake up in a series of Old Kings Quest Memories. Go look at the mirror and talk to your family, then go right and take the locket.

Go down and look at the guard armour on your left, then go look at the statue of Achaka and take the pearls. Leave the Castle and go left to the bushes, then take the useless junk.

Go right and cross the bridge, then Graham will fall and wake up in another Kings Quest era. Pick up the bones to play a melody, then go through the doors to see a familiar face that you can talk to.

Later when we see Graham on the ground, quickly keep pressing the down button until he gets up. Go back to Mordack and give him the lock and the crystal, then enter the next room.

Go to each table, then solve the puzzles. When your done with the Puzzles, Mordack will trick Graham. Take any cup, then Mordack will poison Castle Daventry where you must catch the liquid to save your Family.

After the cutscene, walk Gwendolyn to the door. Go down the hallway while looking at the tapestries on the wall, then go through the door.

Look at the counter and go blow out the candle, then read the note on the bed and go look at the book. Go sit on the chair, then take the Crown that will also End the Chapter.

As we start Queens Quest with Princess Gwendolyn taking the lead of Adventuring, pick up the objects on the ground. Go forward along the riverbed for a cutscene, then continue along until you reach a crossway along the road with some peculiar footprints on the ground.

Follow the big footprints to the left until a cutscene plays, then continue along the road until you find the Snute.

Look at the tiny footprints, then follow the road to the left until you reach the end where you can get some grapes.

Return to the Snute and go down while going right all the way to the small footprints that you can look at. Follow them to a bush, then use the hatchet to cut them down.

Ein Teil einer anderen Geschichte, darum werden wir mit dem Erfolg belohnt. Auf dem Weg ein passendes Rad für den Wunderkrämer zu finden, läuft man durch einen düsteren Wald.

Im Hintergrund ist irgendwann der bekannte Brunnen zu sehen, der Weg dahin durch Dornengestrüpp blockiert. Nichts desto weniger lauft ihr für den Erfolg direkt in das Dornengestrüpp.

Diesen Erfolg unbedingt erledigen, bevor man tatsächlich die andere Seite des Flusses erreicht! Nachdem man dem Wunderkrämer geholfen hat, steht man vor der Arena.

Lauft rechts zum Fluss hinunter. Hinter den Steinen kann man bei den letzten Grasbüschel im Wasser Jesus spielen und über das Wasser laufen.

Ihr müsst vielleicht am Ufer ein wenig herumprobieren, um die passende Stelle zu finden. Dann lauft ihr zum anderen Ufer ohne ein Rätsel zu lösen.

Zu einfach, auch für den Erzähler, aber gut genug für den Erfolg. Eigentlich ist es nur ein Horn, dass man finden muss. Nachdem das Turnier der Ritter eröffnet ist und ihr ein Auge finden sollt, ist der Pfad zum Dorf wieder frei.

Folgt der Erfinderin in Richtung Dorf. Lauft nach dem Kürbisfeld nach unten. In der Mitte ist nun ein riesiges rotes Horn zu sehen. Dazu darf kein passendes Mundstück verwenden, welches man später im Abenteuer erhält.

Versucht nun fünf mal hintereinander einen Frosch zu fangen, was kläglich daneben geht. Sobald ihr das Auge für das Turnier suchen müsst, habt ihr relativ freien Zugang zu den meisten Gebieten.

Sucht zunächst den Abschnitt mit der Statue des Königs und lauft dort rechts nach oben. Ihr werdet ein Stück Fleisch vom Baum hängen sehen.

Schnappt euch dies indem ihr es vom Baum los bindet. Nun lauft ihr weiter in Richtung des Flusses, an dem ihr dem Wunderkrämer geholfen habt.

Im Wald befindet sich an der Kreuzung mit der Abkürzung ein orangefarbener Busch der sich bewegt. Nutzt hier das Fleisch für den Erfolg.

Folgendes unbedingt für diesen Erfolg beachten: Legt das Fleisch davor und ihr könnt euch den Dachs schnappen. Tunkt den Dachs in den Trank ggf.

Dies ist nicht mehr möglich, sobald man dem Brückentroll für die Augen aus der ersten Arena-Aufgabe geholfen hat! Schüttelt den rechten Baum und ein Bienennest wird herunter fallen.

Holt nun den Dachs hervor und er wird sich auf das Nest legen. Der Erfolg ist eurer. Für diesen Erfolg müsst ihr drei mehr oder weniger nebenläufige Aufgaben erledigen, die oftmals nicht direkt als Quest übergeben werden.

Haltet euch an den Guide, um diesen Erfolg nicht zu verpassen. Um den Schmied zu helfen, müsst ihr immer, wirklich immer die Türe des Hinterausgangs des Dorfes geschlossen halten.

Dadurch können die wilden Kreaturen nicht über das Dorf herfallen. Direkt erledigen, sobald man die Suche nach dem Auge beginnt und bevor man die Zutaten Sternbeeren und die Rosa-Zuckerpilze dem Bäcker übergibt!

Für den Bäcker muss man das Picknick arrangieren. Ihr werdet einen wundervollen Picknickplatz auf dem Weg zu der schwebenden Insel finden.

Dieser hat nur einen Makel, es gibt ein Bienennest direkt über dem Tisch. Dieses muss entfernt werden. Hierzu benötigt ihr das Werkzeug zum Früchte ernten, welches von einem Gardisten links vom Kürbisfeld unterhalb des Dorfes benutzt wird.

Das Gerät bekommt ihr aber nicht, bis der Brief rechts auf dem Picknicktisch gelesen wird. Dies sorgt dafür, dass das Werkzeug nun gegen die Hecke gelehnt ist und eingesammelt werden kann.

Damit steht dem Treffen des Bäckers nichts mehr im Wege. Sobald ihr die Aufgabe bekommt, Achaka zu folgen, betrachtet die Turniertafel vor der Königsstatue.

Das Bild von Wisper wird auf den Boden fallen und ihr sammelt dieses ein. Ihr bekommt mit, dass sie einen Frosch und eine blaue Feder brauchen.

Die blaue Feder bekommt ihr erst, nachdem ihr die Mission mit Achaka im Brunnen erledigt habt und besser mit dem Bogen umgehen könnt.

Marschiert weiter, bis ihr versehentlich den Drachen weckt, und versteckt euch erneut im nächstbesten Bett. Kurz angerempelt, fällt die Werkzeugkiste herunter und offenbart die Axt. Mit diesem öffnen wir nun die Tür. Schüttelt den rechten Baum und ein Bienennest wird herunter fallen. Dafür bekommen wir eine Angel. Wir werfen ihn in den Teich, so kommt der Frosch aus dem Wasser. In der Mitte ist nun ein riesiges rotes Horn zu sehen. Ihr könnt nun probehalber die Glocke zu eurer Linken läuten, woraufhin der Drache aufwacht und das Fleisch verspeist. Haltet euch an den Guide, um diesen Erfolg nicht zu verpassen. Kings quest Trophäen kings quest erfolgeleitfaden kings quest ps4 trophäen kings quest erfolge leitfaden Kings Quest leitfaden erfolge kings quest kings quest erfolge kings quest frosch fangen. Unten finden wir in einer Kammer das Huhn und die Box. Bedenkt, dass er seine Figur nicht nur vor- oder rück- sondern auch seitwärts bewegen kann. Eigentlich ist es nur ein Horn, dass man finden muss.

Kings Quest Frosch Fangen Video

Money folding: Frog - Origami frog - How to fold a frog with money Go back to the circular Beste Spielothek in Birresborn finden, then go down through the cave opening to the Beste Spielothek in Untere Mühlbauern finden cave area. Go back to the casino 3000 way bridge cave, then go left to Meiste bundesligatore. Go left to the next area and go down to the bell, Beste Spielothek in Teichting finden pull it where you must help Old Graham to regain a lost memory of what it was. When you get halfway to the top, look at the boarded up window. Talk to the Guard, then look at the board and look the Statue. Go down the path to the end, then go left to the switch where you can open the door for your friend. After that, Hagatha will send you to the outside world with…. Go left off the tile, then put down the 1. liga basketball right corner line tile. Am Eingang liegen mehrere Knochen herum. At the entrance of the hall is a pink bunny, around Beste Spielothek in Sornhüll finden theatre are more pink bunnies. Knock on the door and go to the vfl bochum tennis side of the Tower, then start climbing the bricks and scale the side of the Tower while climbing more bricks. Schüttelt torwart sommer rechten Baum und ein Bienennest wird herunter fallen. Move the Chess Piece Statue on your left downwards, then move your Wife forward and to the left.

Climb the cupboard and pull the lever to open the door, then go through to the next cave area. Go past the little door to the cave area on the right, then you will come to a Little Goblin Theatre.

Go behind the curtain to the back of the stage, then pull the lever to rotate the rock pulley onto the pressure plate that opens the trapdoor.

When its done, go stand on the trapdoor for a cutscene. Leave the stage and the cave area, then climb down the cupboard while going down.

Go back to the circular steps, then go down through the cave opening to the next cave area. Now that you have some of your strength back, lower the two bridges on the sides.

Go right to the next cave area, then give the frog to Muriel and Chester. Go all the way back to the cave with the weeds and cross the bridge on the left, then go left to the next cave area where you will notice a giant door with two levers and some outhouses with some flies.

Use the frog to get a fly and go all the way back to Muriel and Chester, then give it to them. Look at the book and go all the way back to the cave with the weeds, then use the Weed-Growing Potion on them.

Go back to the cave area with the three way bridges and cross the bridge on the left, then go through the cave area to Amaya. Give her the Frying Pan Sword, then tell her to use it on the Goblin with the hat in which you will be taken back to your cell.

Use the meat on the table to regain your strength, then look at the mirror. Go to the pipe with the yellow knobs behind the door and take them all off, then climb into the pipe.

Crawl through until you come to another cell, then take the coin from the bucket. Look at the pile of hay and look at the music box, then pull the left little wheel two times.

Pull the lever to listen at the sleepy music, then pull the lower left wheel to see how the music notes are set. Purple Red Orange Green Brown.

Climb through the pipe and go back to your cell, then leave and follow the path to the circular steps where you must climb to the very top.

Go to the cave area with the weeds, then climb them to the top. Take the coin near the photos and take the Chunder Blossom, then look at the little cage.

Climb down and go left across the bridge, then go up to the cupboard and climb it to the top. Go to the next cave area and open the little door on your right, then look at the music box.

The left lever is to rotate the contraption inside, while you can use the arrow keys on the little buttons to change the tune.

Now pull the right lever to play the same music from the notes you got at the other music box. The idea is to put that Goblin to sleep.

When you managed it, go to the mattress where you can get a pea. Leave the room and go up to the door, then pull the lever and go through to the next cave area.

Go left to the next cave area, then talk to the Goblins where they will loose their Glass Slipper. Go to the green fungus to the left and look at it, then use the Weed-Growing Potion.

Go right past the Goblins to a lower area, then talk to the Lady Goblin. Return to the previous cave area and follow the path to the glowing fungus, then go through the little door.

Follow the path to a garden and take the rose from the water bowl, then leave and go down the path through the door. Quickly use the rose in the water bowl and go back to the cave area with the weeds, then go left to the cave area with the giant gates.

Use the rose in the water bowl and go down the circular steps to the three way bridge cave, then use the rose in the water bowl. Cross the right bridge while going to Chester and Muriel, then place the rose in the water bowl.

Return to the cave with the weeds and go right to the green cave area, then use the key on the little door. Take the flour and the page, then leave and go up to the Merchant.

Use the coin to buy the Porridge, then go all the way to Wente and give Bramble the Porridge and the Flour.

Give Wente the Chunder Blossom, then go down to the three way bridge and all the way to your cell. Pull the lever to lower the bed for a cutscene.

For the Achievement, use the Poisoned Sweetycake on the table Leave the cell and follow the path to the circular steps where you must climb to the very top, then go to the cave area with the weeds and cross the bridge on the left.

Climb the cupboard at the end and go through the door to the next cave area, then go through the door at the far end while going left to the next cave area.

Go to the grown flower weeds and take the Glass Slipper, then give it to the Lady Goblin in which she will give you the Broom. Go all the way down to Chester and Muriel, then give them the meat and the pea.

Go to Amaya and give her the Sweetycake, then give her the Broom. Leave the cell and follow the path to the circular steps where you must climb to the very top, then go to the cave area with the weeds.

Go right across the bridge to the green cave area, then go up to the Merchant and buy the Chop-Sticks. Leave and go left while going down to Chester and Muriel, then give them the meat and the rose.

Go back to the three way bridge cave, then go left to Amya. Give the Poisoned Sweetycake to the Goblin, then go all the way back to the cave area with the weeds and cross the bridge on the left.

Use the bomb at the fireplace, then enter the new area while following the pipe system until you reach a stack of papers that you can take. After the cutscene, climb the drainpipe while following it to the other end.

Take the Bolt Cutters and climb through the drainpipe again, then return to the cave area with the weeds. Climb down the circular steps to the three way bridge cave, then at this point you can choose between Bravery: Bramble Use the Bolt Cutters on the cell door to escape with your Companion, then watch the long cutscene.

Later, jump across the pillars while your Companion has to jump the same set until you both reach the end. Scale the wall towards the scary shadow, until you spot a cutscene.

Go right, then use the Baby Dragon on the light to scare the Goblins away while the odd looking one will raise the bridge for you.

Go across to a Library, then read the book to hear a story. Take a book from either side of the bookcase to reveal a Goblin Baby Swapping Prank, then take the last book from the bookcase to reveal a hidden passageway that you can go through with another cutscene.

Look at the cell door on the right, then follow the passageway until you reach the Goblin King. He then shared the page of Bravery: The End of Bravery and Compassion.

Go all the way back towards your cell to the hole in the wall, then give Mr Fancycakes the Potion in which the Goat will get up and bust a hole through the wall.

Sometimes the choices you make can be hard, so go all the way back to the Merchant and give him the Goat in witch he will give you an Axe.

Go back to Wente and go left through the Purple Cave area while crossing the bridge, then use the Axe on the very tall Mushroom to get the Page of Mind Wisdom Go back to your cell, then pull the lever to lower the bed for a cutscene.

Follow the path to a Garden and take the rose from the water bowl, then leave the Garden and go down the path through the door.

Return to the cave area with the weeds and go right to the green cave area, then use the key on the little door. Take the flour and the page, then leave and go up to the Merchant and buy the porridge.

Go all the way back to Muriel and Chester and give them the porridge, then give them the pea and the rose in which they will give you a bone bomb.

Now go to the cell with the sleeping rat, then put the bone bomb in the chest. Return to your cell, then pull the lever to lower the bed for a cutscene.

Leave the cell and go get the bone bomb from the rat cell, then leave and follow the path to the circular steps where you must climb to the very top.

Go to the cave area with the weeds and cross the bridge on the left, then climb the cupboard at the end and go through the door to the next cave area.

Go through the door at the far end while going left to the next cave area, then go to the grown flower weeds and take the Glass Slipper.

Give it to the Lady Goblin, then she will give you the Broom. Use the bone bomb at the fireplace, then enter the new area while following the pipe system until you reach a stack of papers that you can take.

Climb down the circular steps to the cell with the sleeping rat, then put the Bolt Cutters in the chest. Leave and go to the three way bridge cave, then go to Amaya and give her the meat with the Broom.

Leave the cell and go get the Bolt Cutters from the rat cell, then leave and follow the path to the circular steps where you must climb to the very top.

Go to the cave area with the weeds and go right across the bridge to the green cave area, then go up to the Merchant and buy the Chop-Sticks.

Leave and go left, then go down the circular steps to the three way bridge cave and cross the right bridge while going to Chester and Muriel.

Use the Bolt Cutters on the cell door to escape with Chester, then watch the long cutscene. Later, jump across the pillars while your Chester has to jump the same set until you both reach the end.

We start the Chapter where Old Graham tells us about the day he entered the Kingdom of Daventry as a Knight to be till the time he became King.

Follow the path while ignoring the rocks for now, then go right where we jump a Timeline as King Graham of Daventry. Go right and move the Trellis, then go right where we jump another Timeline to a muscular more matured King Graham of Daventry.

Go right until you see an Owl Family with a Familiar Little Owl while witnessing a terrible scene, then pick up the shovel.

To get a Secret Achievement, go right 5 times while trying to leave the area. Use the Shovel on the third rock to get an Acorn and use the Tiny Spiniferous Thornweed Seed on the second rock, then use the Acorn on the first rock and go all the way back to the Owl Family while watching a Happy Scene.

Go right to start a cutscene, then we will end up in the Castle of Daventry. Leave and go right while passing the dining table, then take the three Portraits along the way.

Talk to the Guard and go get the Coat Rack in the upper right corner, then go back to the Throne and look at it while looking at the Mirror aswell.

Put the Peas and the Meat in the bowl on the ground for Triumph to eat, then go right where the Guard was standing and take the Purple Rug.

Look at Triumph, then go to the other end of the dining table. Follow the long winding path while jumping a river bed and scaling the mountain side while sneaking past some sleeping wolves in a cave till Graham sleeps until morning where you can go down another path until you reach the Tower.

Knock on the door and go to the right side of the Tower, then start climbing the bricks and scale the side of the Tower while climbing more bricks.

When you get halfway to the top, look at the boarded up window. Go left and jump the appearing steps, then Graham will do a leap of faith while you must climb even more bricks to the top.

After the cutscene, you will find Two Girls in the Tower in which at this point the one you choose will be your True Love in the end of Chapter 3.

Propose to Bravery Vee or Propose to Compassion Neese After the cutscene, do as your told since the Tower seems to be on the move and is shaking things about.

Go hold onto the self on the left, then go hold onto the shelf on the right. You will be told to grab the vase, but an option will have you grab the Bag as well.

So, grab the object to impress the girl you proposed to instead. Later go back into the Tower, then look around while picking up the items on the ground.

Go talk to the other Princess with the Same Choice you are, Example: You told the Proposed Girl you are Brave or Compassionate, now go tell the other Girl that Same Choice you told the proposed girl then tell her that a Magic Mirror told you to look for your Wife.

Another shakeup drops a pair of Bongos that you can pick up, then go to Vee and show her the Battle of Wits Take Home Version and the Advanced Crosswords, Riddles and Puzzles in which she will tell you where to put it.

Another Shakeup will drop a pair of Bone Chucks in which you can pickup, then go to Neese and show her the Bongos in which she will tell you where to put it.

Touch the shelf and take the Acorn, then show Vee the Bone Chucks in which she will tell you where to put it. Touch the closet and take the Long Spear, then go outside.

Did you Proposed to Vee: Use the Spear on the Vase. Did you Proposed to Neese: Give the Acorn to the Squirrel to get the Vase. After the cutscene, the Girls will tell Graham to hide where you will see an ugly old Hag appear.

Go hide in the closet until Hagatha is distracted in which it will be safe to come out, then get closer to the Hag until she turns away while you sneak off to the right and hide behind the Canvas.

When you are spotted, greet Hagatha with Delighted to make your acquaintance. After the cutscene, you will play a card game where you have to choose the answers corresponded to the Proposed Girl to make her happy.

A - Have a tail that never stops loudly tapping against the ground. Afterwards, Vee will ask a Question: A then Neese will ask a Question: B Graham will ask a Question, then you must Pair with Vee again.

B Graham will ask a Question, then you must Pair with Neese again. After the game, go to the circle centre of the Tower.

Touch it to go down for a cutscene and look at the Enchanted Blank Canvas, then use the three Portraits you have on it. Look around, then a cutscene will play.

Look at the door to start a cutscene, then go talk to the Girls. Go to the circular lift of the Tower and go through the secret passage, then enter the next room.

Route of Bravery or Bramble Neese: You will return to the Town of Daventry. Go into the Blacksmith Shop, then talk to Amaya. Go into the Bakery Shop, then talk to Wente and Bramble.

A good relationship with family — Affectionate - Sweet. Later after the cutscene, you must do a dance sequence for Hagatha by doing what the Girls does.

Afterwards, Hagatha will scold one of the Princesses leaving you with a Princess that you yourself can dance with however you want. Look around and try to leave through the cave opening, then hide in the bed for a cutscene.

Later with Old Graham, you must decide what to say to Old Valanice. Had a caring soul. Had a thoughtful soul.

After that, Hagatha will send you to the outside world with….. Graham and Neese will be in Avalon tumbling down the mountain side where you must roll through Spiniferous Thornweeds to protect her.

When your both on the ground… Compassion Neese: Shoot the Wedzel Wolf After the cutscene, Graham and Neese need to build a device that will ramp you both over the gorge.

Take the Oar on the right and place it on the log, then take the Bread Roll on the right and place it on the log. Use the Mouse Icon to hover over the broken table top and use the Spiniferous Thornweeds on it, then take the table top and put it on the log where you and Neese will go for a ride.

After the cutscene, If you Proposed to Neese: Scale the vines around some giant trees while Graham and Neese are having a conversation.

When you reach a narrow gorge Madeline will send you both deeper into the forest where a Golden Acorn is sealed inside a Glass Case.

Play the Lute according to the humming of Madeline. Graham and Vee will be in Tanalore where you will see Muriel and Chester lying on the beach.

After the cutscene, you will have Three Choices of what you did with that Dragon. Use the Umbrella with the Wooden Wheel and the Sand Buckets on the Skeleton to create a Quicksand Digger, then use it to dig out the sand in an epic fail where Vee will rescue you.

When you arrive at a bridge, look at the broken wheel plates. Place them while using the lever to turn it, then you can also press the little button above to move the smaller wheel to turn the next wheel plate.

When the bridge is down, look who struck Graham on the head with a rock. Shoot in the direction she tells you to until she challenges you, but try not to shoot her targets aswell.

If you Proposed to Vee: Jump some rocks across the river while having a conversation Later, play with the Puzzle Box until you get the Prize.

After the cutscene with Whisper, give him ideas for a Poem. Use the handle on the clock, then turn it according to the book and press the button to reveal a Secret about Hagatha.

Go down the secret passage and touch the door, then show Hagatha her Box of Memories. After the conversation, choose to tell her that she should Love Herself and then give her the Poem.

Propose to Wisdom Vee or Propose to Wisdom Neese After the cutscene, do as your told since the Tower seems to be on the move and is shaking things about.

You will be told to grab the vase, but an option will have you grab the Bag. So grab the object to impress the girl you proposed to instead.

Go talk to the other Princess with the Wisdom Choice as well, then tell her that a Magic Mirror told you to look for your Wife.

Give the Blanket to Neese, then play the Lute according to her instructions. There are 5 Strings, so here is the Rhythm: After the cutscene, Graham and Neese need to build a device that will ramp you both over the gorge.

After the cutscene, If you proposed to Neese: After the cutscene, the Frost Tonic will explode in which you must climb with haste to the top with a cutscene and the End of Chapter 3.

When Graham is up, go towards the crib while avoiding the toys. Go back to the end of the bed and look at the two objects, then pick up the Cloth Diaper and the Baby Formula.

Go back to Baby Alexander, then use the Cloth Diaper on him. Go to the bottom right of the screen, then use the Baby Formula on the Milk Bottle.

Go towards the Fireplace and use the bottle in the pot, then click on it to take it out when the bottle becomes green. Go to Baby Rosella and give her the milk bottle while pressing the down key for a burp, then Baby Alexander will start to cry.

Go to him and hover the Mouse Icon over the Musical Instrument, then Graham will take Alexander where you must walk a circle around the room without bumping into any toys while Graham sings a lullaby.

After a long cutscene, we see Graham in the Forest looking for Baby Alexander. Follow the path and talk to the birds, then follow the path onwards while talking to the river.

Continue along the path, then talk to the Rabbits. Now follow the path onwards to the end for a short cutscene, then go along the path while looking at the three holes where you will end up in the Cave where the Dragon lives.

Look at the bed and the cupboard, then look at the haystack to start a cutscene. Eighteen Years have passed where Rosella challenge Graham to a staring contest.

All you have to do is keep the Mouse Icon on her face to win, when all of a sudden the door burst open where Alexander has returned home.

Look at the two stands and the Statue, then you both will end up in the Town. Talk to Alexander and look at the tree, then enter a Shop. After the cutscene, the Royal Family will go on a trip.

You will see a bunch of Suitcases on the ground where you can hover the Mouse Icon and click on it, then you can find a place in the Wagon to put it down by clicking the Left Mouse Button.

After the cutscene, the Family will play a Game. Graham will start where you have to remember what they were saying, so when you start you must repeat what they said.

This also unlocks an Achievement if you win When you all arrive at your Destination, your Family will leave you behind with the entire luggage for you to carry.

For an Achievement, do NOT touch the luggage. Follow the path your Family went, then go up the path a few times until the story of Chapter 4 re-set itself to the Beginning Now with the Luggage in hand, go along the path while following your Family until you arrive at a door of a Palace made of Ice.

Talk to your Family and go towards the stairs at the other end, then you all will enter a puzzle room. Go right to start a cutscene. Open the door to the next puzzle room.

Snow has covered most of the path, so basically you have to think where the line is within the square floor tiles and follow it to the other end where you can open the door to the next puzzle room.

This puzzle is fairly easy, so go from the starting point while avoiding the jumping crystal spikes to the other end where you can open the door to the next puzzle room.

First move the left block twice to the right, then up. Move the right block to the left four times, then move the middle block down and right twice.

Move the left block right two times and up, then move the left block up and right three times. Move the middle block down and left twice, then move it down.

Move both blocks on the right all the way to the left, then move the last block up and to the left twice while moving it into the centre. Now move the two empty blocks all the way to the right, then move the centre block down and left twice.

Cross the bridge and open the door, then you will go to the next puzzle room. First move the middle block forward, then move the left block to the left.

Move the lower block on your left up and right, then move the middle top block down. Move both blocks on the right down, then move the left block to the right.

Move the block below you to the top, then move the lower block on the right left and up. Move the next block down left and up, then move the last block down and left.

Now Graham and Alexander will be chased by some Wedzel Wolves. Run as fast as you can, but stay on the purple glowing line.

In the next room after the cutscene where Graham gives Alexander a bow, wait for the Mouse Icon to get close to the target where you can click so Alexander can hit the target on the other side.

After the cutscene, cross the bridge where you can go through the door to the next puzzle room. Now you must use your bow on the targets below so Alexander can raise a bridge piece on the right.

First hit the one on the lower left, then hit the one at the middle top. Hit the one below you and hit the one on the right, then hit the one on the middle top.

Hit the one at the top left and hit the one on the lower left, then hit the one below you. Hit the one on the top left and cross the bridge, then open the door where you will go to the next puzzle room.

Move the long block piece near the top to the right, then move the small block piece at the top downwards and to the left.

Move the long block piece to the top and to the left, then move the small block piece all the way to the right and then to the top.

Move the three block piece on the right to the top and to the left, then move the small block piece all the way down and to the left for a cutscene.

Move the small block piece to the left and move the three block piece to the right, then move it all the way down. Move the long block piece at the top downwards, then move it to the left.

Move the second long block piece all the way to the right and move it to the top, then move it to the left. Move the three block piece up, then all the way to the left.

Cross the bridge, then open the door where you will go to the next puzzle room. Push it so it goes left twice and push it forward, then push it so it goes right.

Push it downwards and make it go left, then push it forward twice onto the purple square. Go to the block with the circle on it and push it forward twice, then make it go right twice.

Push it forward and make it go left, then push it downwards and make it go right. Push it forward and make it go left, then push it downwards two times and make it go right.

Push it forward three times onto the purple square, then follow the purple glowing line to the door and open it.

After the cutscene, go through the next door for another cutscene where Graham will end up by himself.

Open the door in front to enter the next puzzle room and pick up the two red tiles, then go pull the lever to lower the tile board.

Pick up all the blue tiles and be at the lower right corner of the board, then put down the vertical line tile.

Go above the tile, then put down the lower left corner line tile. Go left off the tile, then put down the upper right corner line tile.

Go above the tile, then put down the vertical line tile. Pull the lever to flip the board, then place the next few tiles on the light side of the board.

Follow the purple glowing line to the door and open it to get a prize, then you will end up back in the main puzzle room. Go up the stairs and open the next door to the next puzzle room, then go to the control box to start the puzzle.

First move the middle block to the right, then move the top block down and right. Stachelige Sache In stacheliges Dorngras gelaufen.

Sackgassen-Tänzer Im Dunklen getanzt. Ein geheimer Eingang Mysteriösen Höhleneingang gefunden. Von Tuten und Blasen In viele Hörner geblasen.

Ritterliche Eröffnung Dreimal die Tür für Achaka geöffnet. Graham der Basilisk Über Wasser gelaufen.

Flinke Feder Whisper im Tempoduell geschlagen. Der seinen Ritter stand leitfaden Tipps Trophäen Trophies.

Im Turm erscheint am Ihm geben wir das Buch, worauf wir von ihm seine Laute bekommen. In der Nähe suchen wir nun nach Pan mit der Flöte.

Mit ihm tauschen wir wiederum die Laute, wozu wir auf dieser spielen müssen. Nun gehen wir zu dem Wasserfall. Wir setzen uns unsere Krone auf, und schon sind wir unter dem Wasserfall durch.

Die Planke, welche wir am Eingang zur Höhle finden, nehmen wir an uns. Dann zünden wir die Lampe an und gehen in die Höhle.

Am Eingang liegen mehrere Knochen herum. Davon nehmen wir uns auch einen. Vom Eingang aus müssen wir zwei Bilder nach rechts und zwei Bilder nach unten gehen.

Kurz vorm Ende der Höhle versperrt uns ein Abgrund den weiteren Weg. Diesen können wir aber mit Hilfe der Planke überwinden. Für das darauffolgende Hinderniss nehmen wir wieder die Planke zur Hilfe.

Die Schlange betäuben wir mit der Flöte und schon können wir die erwünschte Frucht an uns nehmen.

Nun geht es den ganzen Weg wieder zurück. Um das Einhorn zu fangen fehlen uns einige Dinge. An dem Swimming-Pool können wir einen Badegast überraschen und seinen Bogen an uns nehmen.

Mit dem nötigen Zaumzeug ist es nicht so einfach. Wir gehen nun zum Meer, wo wir nun immer nach links schwimmen, doch vorher speichern wir den Spielstand, da es sehr viele Haie gibt.

Auf der Feeninsel angekommen finden wir am Strand eine Feder eines Pfaues, mit dieser schwimmen wir wieder zurück. Unterwegs lassen wir uns von dem Wal verschlucken.

Aus ihm können wir uns befreien, indem wir an seiner Zunge hochklettern und ihn am Zäpfchen kitzeln. Der Wal spuckt uns aus und wir entdecken eine Insel.

Dort angeangekommen werfen wir dem Pelikan unseren Fisch zu, so fällt ihm die Pfeife aus dem Schnabel, welche wir natürlich sofort an uns nehmen.

Auf dem Wrackboden des Wracks finden wir das gesuchte Zaumzeug. Mit der Pfeife können wir einen Delphin anlocken der uns sicher an's Festland Land bringt.

Nun suchen wir das Einhorn. Sobald wir es entdeckt haben benutzen wir den Bogen. Jetzt ist es sehr zutraulich.

Das Zaumzeug ziehen wir ihm über und reiten los. Bei Lolotte angekommen will sie schon wieder etwas von uns.

Auf dem Weg ein passendes Rad Beste Spielothek in Nittum finden den Wunderkrämer zu finden, läuft man durch einen düsteren Wald. Jetzt erklimmen wir den rechten Turm. Dabei ist es letztlich egal, für was ihr euch entscheidet. Nun gehen wir zu dem Wasserfall. Nun erforschen wir das Schloss. Kurz nach der zweiten Begegnung mit dem Drachen gelangt man in einen Tunnel, in dem man einer stacheligen Lore ausweichen muss. Ein Teil einer anderen Geschichte, darum werden wir mit dem Big win at casino belohnt. Geht zurück zur Kreuzung und wählt nun den anderen Weg. Der Erfolg ist eurer. Ansonsten folgt der Reihenfolge des Leitfadens, um alle Erfolge zu ergattern. Wir schauen solange durch das Schlüsselloch bis Ogre gegessen hat und schläft. Lauft nach dem Kürbisfeld nach unten. F1 monaco qualifying nach eurem Sieg den weinenden Whisper auf, indem ihr ihm sein Bild zeigt und um ein Autogramm bittet. E-Mail-Benachrichtigung bei weiteren Kommentaren. Benutzt Beste Spielothek in Mittelberg finden und beobachtet, was passiert: Sobald ihr das Auge für das Turnier suchen müsst, habt ihr relativ freien Zugang zu den meisten Gebieten.

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